*03-05-2017 v2 (Aftermath)*
BUG FIX: ChangeStateAction can now be called by dead enemies again (oops)
BUG FIX: Created halfDead state which properly calls getRandomMonster(isAlive) for SwordBoomerang, Flask, etc)
BUG FIX: Feed should now work on Fysh and the Awakened One
BUG FIX: Fixed positioning of monster name on hover.
BUG FIX: Fysh enemy now calls onMonsterDeath() and removes powers AFTER that call to allow Specimen.
BUG FIX: onMonsterDeath() triggers should now work on the Awakened One.
BUG FIX: Power image crash fix.
GAMEPLAY: ExplosivePower source is now null as the owner is dead/unavailable when it triggers.
GAMEPLAY: SporeCloudPower has an owner of null now (as the owner will be unavailable upon death).
GAMEPLAY: Updating death/escaping checks for several actions. This prevents players from applying Powers or damaging halfDead enemies as well.
VFX: Move Name Effect positioning fix.